GitHub - nvpro-samples/gl_vk_raytrace_interop: Adding ray traced ambient occlusion using Vulkan and OpenGL
![Media] 100% Rust path tracer running on CPU, GPU (CUDA), and OptiX (for denoising) using one of my upcoming projects. There is no C/C++ code at all, the program shares a single Media] 100% Rust path tracer running on CPU, GPU (CUDA), and OptiX (for denoising) using one of my upcoming projects. There is no C/C++ code at all, the program shares a single](https://external-preview.redd.it/_svsp02sQIDhFnPsifZwUD4wgbpFFYNny8NAm_g-kSI.png?width=640&crop=smart&format=pjpg&auto=webp&s=482f08dcf6d272fc6cfb293f613a284de6bd4ff1)
Media] 100% Rust path tracer running on CPU, GPU (CUDA), and OptiX (for denoising) using one of my upcoming projects. There is no C/C++ code at all, the program shares a single
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